package game;

import java.util.List;

import entities.Entity;

public class DefaultSpawnManager extends EntitySpawnManager {

	private float distanceToCenter;
	
	/**
	 * Creates a new DefaultSpawnManager
	 * @param level the level in which the entities are supposed to spawn
	 * @param entities a list of all entities of the level
	 * @param distanceToCenter the max distance between the screen center and the entity's position
	 */
	public DefaultSpawnManager(Level level, List<Entity> entities, float distanceToCenter) {
		super(level, entities);
		this.distanceToCenter = distanceToCenter;
	}

	@Override
	public void tick(float dt) {
		
	}

}
